The Lattice
A game project built in Godot 4.5, exploring procedural generation and interconnected systems.
Note: This project is not yet available on GitHub.
Overview
The Lattice is a game built in Godot 4.5, focusing on procedural generation and interconnected game systems. The project explores how simple rules can create emergent complexity through a lattice-based world structure.
Key Features
- Procedural World: Lattice-based generation creating unique environments.
- Interconnected Systems: Game mechanics that influence each other.
- Godot 4.5: Built on the latest Godot engine features.
- GDScript: Native scripting for tight engine integration.
Technical Architecture
The game is structured around Godot's scene system, with the main scene orchestrating world generation and game state. The lattice structure provides both the visual foundation and the data model for gameplay mechanics.
Core components:
- World Generator: Procedural creation of lattice-based environments.
- Game State: Central management of player progress and world state.
- Scene Manager: Handles transitions and level loading.
Technology Stack
- Engine: Godot 4.5
- Language: GDScript
- Project Structure: Standard Godot scene hierarchy
Current Status
Active development with core generation working. Main scene playable. Currently expanding gameplay mechanics and refining the procedural algorithms.
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